Contents

Rulebook





Gameplay Example

Alex rolls the die and gets a 1. He moves forward 1 step and lands next to an empty planting spot. He rolls the special die and plants a chomper to end his turn.

Andrew rolls a 3. He moves 3 steps forward and lands on a number tile labelled 2. He draws two insects from the insect pile, then draws a “Dart“ from the action or incident card pile. He chooses to play its effect and skips over Shawn’s turn.

Charlie rolls the die and gets a 5. He moves 5 steps forward and lands next to an empty planting spot. He rolls the special die and plants a chomper to end his turn.

Alex rolls the die and gets a 3. He moves 3 steps forward and lands next to an empty planting spot. He rolls the special die and plants a pile of leaves to end his turn.

Andrew rolls a 4. He lands next to Charlie’s chomper. Charlie takes a random insect out of Andrew’s hand. Then Andrew draws a “Sprint“ from the action or incident card pile. He chooses to play its effect and moves 5 steps forward.

Shawn rolls a 1. He lands next to Alex’s chomper. Alex takes a random insect out of Shawn’s hand. Then Shawn draws a “Sprint“ from the action or incident card pile. He chooses to play its effect and moves 5 steps forward.